Phaser 3 Touch Scroll on Mobile

While developing Math Command I ran into an issue where mobile users could not scroll the page. It turns out Phaser 3 captures all touch events on the canvas which prevents page scrolling. The root cause is that Phaser automatically calls “event.preventDefault()” on all touch events. A workaround is to set “game.input.touch.capture” to false and… Continue reading Phaser 3 Touch Scroll on Mobile